public class BlockRedstoneTorch extends BlockTorch
Block.EnumOffsetTypeIForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>FACING, STANDING_AABB, TORCH_EAST_AABB, TORCH_NORTH_AABB, TORCH_SOUTH_AABB, TORCH_WEST_AABBBLOCK_STATE_IDS, blockHardness, blockMapColor, blockMaterial, blockParticleGravity, blockResistance, blockSoundType, blockState, capturedDrops, captureDrops, enableStats, FULL_BLOCK_AABB, fullBlock, harvesters, isBlockContainer, lightOpacity, lightValue, needsRandomTick, NULL_AABB, RANDOM, REGISTRY, slipperiness, translucent, useNeighborBrightnessdelegate| Modifier | Constructor and Description | 
|---|---|
| protected  | BlockRedstoneTorch(boolean isOn) | 
| Modifier and Type | Method and Description | 
|---|---|
| void | breakBlock(World worldIn,
          BlockPos pos,
          IBlockState state) | 
| boolean | canProvidePower(IBlockState state) | 
| ItemStack | getItem(World worldIn,
       BlockPos pos,
       IBlockState state) | 
| Item | getItemDropped(IBlockState state,
              java.util.Random rand,
              int fortune) | 
| int | getStrongPower(IBlockState blockState,
              IBlockAccess blockAccess,
              BlockPos pos,
              EnumFacing side) | 
| int | getWeakPower(IBlockState blockState,
            IBlockAccess blockAccess,
            BlockPos pos,
            EnumFacing side) | 
| boolean | isAssociatedBlock(Block other) | 
| void | neighborChanged(IBlockState state,
               World worldIn,
               BlockPos pos,
               Block blockIn) | 
| void | onBlockAdded(World worldIn,
            BlockPos pos,
            IBlockState state) | 
| void | randomDisplayTick(IBlockState stateIn,
                 World worldIn,
                 BlockPos pos,
                 java.util.Random rand) | 
| void | randomTick(World worldIn,
          BlockPos pos,
          IBlockState state,
          java.util.Random random) | 
| int | tickRate(World worldIn) | 
| void | updateTick(World worldIn,
          BlockPos pos,
          IBlockState state,
          java.util.Random rand) | 
canPlaceBlockAt, checkForDrop, createBlockState, getBlockLayer, getBoundingBox, getCollisionBoundingBox, getMetaFromState, getStateFromMeta, isFullCube, isOpaqueCube, onBlockPlaced, onNeighborChangeInternal, withMirror, withRotationaddCollisionBoxToList, addCollisionBoxToList, addDestroyEffects, addHitEffects, addInformation, addLandingEffects, beginLeavesDecay, canBeReplacedByLeaves, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canPlaceBlockOnSide, canPlaceTorchOnTop, canRenderInLayer, canRenderInLayer, canReplace, canSilkHarvest, canSilkHarvest, canSpawnInBlock, canSustainLeaves, canSustainPlant, captureDrops, collisionRayTrace, createStackedBlock, createTileEntity, damageDropped, disableStats, doesSideBlockRendering, dropBlockAsItem, dropBlockAsItemWithChance, dropXpOnBlockBreak, eventReceived, fillWithRain, getActualState, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockById, getBlockFromItem, getBlockFromName, getBlockHardness, getBlockState, getComparatorInputOverride, getCreativeTabToDisplayOn, getDefaultState, getDrops, getEnableStats, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getHarvestLevel, getHarvestTool, getIdFromBlock, getLightOpacity, getLightOpacity, getLightValue, getLightValue, getLocalizedName, getMapColor, getMaterial, getMobilityFlag, getOffsetType, getPackedLightmapCoords, getPickBlock, getPlayerRelativeBlockHardness, getRenderType, getSelectedBoundingBox, getSoundType, getStateById, getStateId, getSubBlocks, getTickRandomly, getUnlocalizedName, getUseNeighborBrightness, getValidRotations, getWeakChanges, harvestBlock, hasComparatorInputOverride, hasTileEntity, hasTileEntity, isAABBInsideMaterial, isAir, isBeaconBase, isBed, isBedFoot, isBlockNormalCube, isBlockSolid, isBurning, isCollidable, isEntityInsideMaterial, isEqualTo, isFertile, isFireSource, isFlammable, isFoliage, isFullBlock, isFullyOpaque, isLadder, isLeaves, isNormalCube, isNormalCube, isPassable, isReplaceable, isReplaceableOreGen, isSideSolid, isToolEffective, isTranslucent, isVisuallyOpaque, isWood, modifyAcceleration, onBlockActivated, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockExploded, onBlockHarvested, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalk, onFallenUpon, onLanded, onNeighborChange, onPlantGrow, quantityDropped, quantityDropped, quantityDroppedWithBonus, rayTrace, recolorBlock, registerBlocks, removedByPlayer, requiresUpdates, rotateBlock, setBedOccupied, setBlockUnbreakable, setCreativeTab, setDefaultState, setHardness, setHarvestLevel, setHarvestLevel, setLightLevel, setLightOpacity, setResistance, setSoundType, setTickRandomly, setUnlocalizedName, shouldCheckWeakPower, shouldSideBeRendered, spawnAsEntity, toStringgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNamepublic void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
onBlockAdded in class BlockTorchpublic void breakBlock(World worldIn, BlockPos pos, IBlockState state)
breakBlock in class Blockpublic int getWeakPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
getWeakPower in class Blockpublic void randomTick(World worldIn, BlockPos pos, IBlockState state, java.util.Random random)
randomTick in class Blockpublic void updateTick(World worldIn, BlockPos pos, IBlockState state, java.util.Random rand)
updateTick in class Blockpublic void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn)
neighborChanged in class BlockTorchpublic int getStrongPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
getStrongPower in class Block@Nullable public Item getItemDropped(IBlockState state, java.util.Random rand, int fortune)
getItemDropped in class Blockpublic boolean canProvidePower(IBlockState state)
canProvidePower in class Blockpublic void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, java.util.Random rand)
randomDisplayTick in class BlockTorchpublic ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
public boolean isAssociatedBlock(Block other)
isAssociatedBlock in class Block