public class BlockRedstoneLight extends Block
Block.EnumOffsetTypeIForgeRegistryEntry.Impl<T extends IForgeRegistryEntry<T>>BLOCK_STATE_IDS, blockHardness, blockMapColor, blockMaterial, blockParticleGravity, blockResistance, blockSoundType, blockState, capturedDrops, captureDrops, enableStats, FULL_BLOCK_AABB, fullBlock, harvesters, isBlockContainer, lightOpacity, lightValue, needsRandomTick, NULL_AABB, RANDOM, REGISTRY, slipperiness, translucent, useNeighborBrightnessdelegate| Constructor and Description |
|---|
BlockRedstoneLight(boolean isOn) |
| Modifier and Type | Method and Description |
|---|---|
protected ItemStack |
createStackedBlock(IBlockState state) |
ItemStack |
getItem(World worldIn,
BlockPos pos,
IBlockState state) |
Item |
getItemDropped(IBlockState state,
java.util.Random rand,
int fortune) |
void |
neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn) |
void |
onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
addCollisionBoxToList, addCollisionBoxToList, addDestroyEffects, addHitEffects, addInformation, addLandingEffects, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canPlaceBlockAt, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInLayer, canRenderInLayer, canReplace, canSilkHarvest, canSilkHarvest, canSpawnInBlock, canSustainLeaves, canSustainPlant, captureDrops, collisionRayTrace, createBlockState, createTileEntity, damageDropped, disableStats, doesSideBlockRendering, dropBlockAsItem, dropBlockAsItemWithChance, dropXpOnBlockBreak, eventReceived, fillWithRain, getActualState, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockById, getBlockFromItem, getBlockFromName, getBlockHardness, getBlockLayer, getBlockState, getBoundingBox, getCollisionBoundingBox, getComparatorInputOverride, getCreativeTabToDisplayOn, getDefaultState, getDrops, getEnableStats, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getHarvestLevel, getHarvestTool, getIdFromBlock, getLightOpacity, getLightOpacity, getLightValue, getLightValue, getLocalizedName, getMapColor, getMaterial, getMetaFromState, getMobilityFlag, getOffsetType, getPackedLightmapCoords, getPickBlock, getPlayerRelativeBlockHardness, getRenderType, getSelectedBoundingBox, getSoundType, getStateById, getStateFromMeta, getStateId, getStrongPower, getSubBlocks, getTickRandomly, getUnlocalizedName, getUseNeighborBrightness, getValidRotations, getWeakChanges, getWeakPower, harvestBlock, hasComparatorInputOverride, hasTileEntity, hasTileEntity, isAABBInsideMaterial, isAir, isAssociatedBlock, isBeaconBase, isBed, isBedFoot, isBlockNormalCube, isBlockSolid, isBurning, isCollidable, isEntityInsideMaterial, isEqualTo, isFertile, isFireSource, isFlammable, isFoliage, isFullBlock, isFullCube, isFullyOpaque, isLadder, isLeaves, isNormalCube, isNormalCube, isOpaqueCube, isPassable, isReplaceable, isReplaceableOreGen, isSideSolid, isToolEffective, isTranslucent, isVisuallyOpaque, isWood, modifyAcceleration, onBlockActivated, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockExploded, onBlockHarvested, onBlockPlaced, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalk, onFallenUpon, onLanded, onNeighborChange, onPlantGrow, quantityDropped, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, randomTick, rayTrace, recolorBlock, registerBlocks, removedByPlayer, requiresUpdates, rotateBlock, setBedOccupied, setBlockUnbreakable, setCreativeTab, setDefaultState, setHardness, setHarvestLevel, setHarvestLevel, setLightLevel, setLightOpacity, setResistance, setSoundType, setTickRandomly, setUnlocalizedName, shouldCheckWeakPower, shouldSideBeRendered, spawnAsEntity, tickRate, toString, withMirror, withRotationgetRegistryName, getRegistryType, setRegistryName, setRegistryName, setRegistryNamepublic void onBlockAdded(World worldIn, BlockPos pos, IBlockState state)
onBlockAdded in class Blockpublic void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn)
neighborChanged in class Blockpublic void updateTick(World worldIn, BlockPos pos, IBlockState state, java.util.Random rand)
updateTick in class Block@Nullable public Item getItemDropped(IBlockState state, java.util.Random rand, int fortune)
getItemDropped in class Blockpublic ItemStack getItem(World worldIn, BlockPos pos, IBlockState state)
protected ItemStack createStackedBlock(IBlockState state)
createStackedBlock in class Block