public static class FluidEvent.FluidFillingEvent extends FluidEvent
IFluidTank.fill(FluidStack, boolean)
their tank implementation. FluidTank
does.FluidEvent.FluidDrainingEvent, FluidEvent.FluidFillingEvent, FluidEvent.FluidMotionEvent, FluidEvent.FluidSpilledEvent
Event.HasResult, Event.Result
Modifier and Type | Field and Description |
---|---|
int |
amount |
IFluidTank |
tank |
fluid, pos, world
Constructor and Description |
---|
FluidFillingEvent(FluidStack fluid,
World world,
BlockPos pos,
IFluidTank tank,
int amount) |
fireEvent
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public final IFluidTank tank
public final int amount
public FluidFillingEvent(FluidStack fluid, World world, BlockPos pos, IFluidTank tank, int amount)