public abstract class BlockFluidBase extends Block implements IFluidBlock
Block.EnumOffsetType, Block.SoundType
Modifier and Type | Field and Description |
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protected static java.util.Map<Block,java.lang.Boolean> |
defaultDisplacements |
protected Fluid |
definedFluid
This is the fluid used in the constructor.
|
protected int |
density |
protected int |
densityDir |
protected java.util.Map<Block,java.lang.Boolean> |
displacements |
static PropertyFloat |
FLOW_DIRECTION |
static IUnlistedProperty<java.lang.Float>[] |
FLUID_RENDER_PROPS |
protected java.lang.String |
fluidName |
static PropertyInteger |
LEVEL |
static PropertyFloat[] |
LEVEL_CORNERS |
protected int |
maxScaledLight |
protected int |
quantaPerBlock |
protected float |
quantaPerBlockFloat |
protected EnumWorldBlockLayer |
renderLayer |
protected int |
temperature |
protected int |
tickRate |
BLOCK_STATE_IDS, blockHardness, blockMaterial, blockParticleGravity, blockRegistry, blockResistance, blockState, capturedDrops, captureDrops, delegate, enableStats, field_181083_K, fullBlock, harvesters, isBlockContainer, lightOpacity, lightValue, maxX, maxY, maxZ, minX, minY, minZ, needsRandomTick, RANDOM, SLIME_SOUND, slipperiness, soundTypeAnvil, soundTypeCloth, soundTypeGlass, soundTypeGrass, soundTypeGravel, soundTypeLadder, soundTypeMetal, soundTypePiston, soundTypeSand, soundTypeSnow, soundTypeStone, soundTypeWood, stepSound, translucent, useNeighborBrightness
Constructor and Description |
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BlockFluidBase(Fluid fluid,
Material material) |
Modifier and Type | Method and Description |
---|---|
abstract boolean |
canCollideCheck(IBlockState state,
boolean fullHit) |
boolean |
canDisplace(IBlockAccess world,
BlockPos pos)
Returns true if the block at (pos) is displaceable.
|
protected BlockState |
createBlockState() |
boolean |
displaceIfPossible(World world,
BlockPos pos)
Attempt to displace the block at (pos), return true if it was displaced.
|
EnumWorldBlockLayer |
getBlockLayer() |
AxisAlignedBB |
getCollisionBoundingBox(World world,
BlockPos pos,
IBlockState state) |
static int |
getDensity(IBlockAccess world,
BlockPos pos) |
IBlockState |
getExtendedState(IBlockState oldState,
IBlockAccess worldIn,
BlockPos pos)
Can return IExtendedBlockState
|
float |
getFilledPercentage(World world,
BlockPos pos)
Returns the amount of a single block is filled.
|
static double |
getFlowDirection(IBlockAccess world,
BlockPos pos) |
Vec3 |
getFlowVector(IBlockAccess world,
BlockPos pos) |
Fluid |
getFluid()
Returns the Fluid associated with this Block.
|
float |
getFluidHeightAverage(float... flow) |
float |
getFluidHeightForRender(IBlockAccess world,
BlockPos pos) |
Item |
getItemDropped(IBlockState state,
java.util.Random rand,
int fortune)
Get the Item that this Block should drop when harvested.
|
int |
getLightValue(IBlockAccess world,
BlockPos pos)
Get a light value for the block at the specified coordinates, normal ranges are between 0 and 15
|
abstract int |
getMaxRenderHeightMeta() |
int |
getMetaFromState(IBlockState state)
Convert the BlockState into the correct metadata value
|
int |
getMixedBrightnessForBlock(IBlockAccess world,
BlockPos pos) |
float |
getQuantaPercentage(IBlockAccess world,
BlockPos pos) |
abstract int |
getQuantaValue(IBlockAccess world,
BlockPos pos) |
int |
getQuantaValueAbove(IBlockAccess world,
BlockPos pos,
int aboveThis) |
int |
getQuantaValueBelow(IBlockAccess world,
BlockPos pos,
int belowThis) |
static int |
getTemperature(IBlockAccess world,
BlockPos pos) |
boolean |
isFullCube() |
boolean |
isOpaqueCube()
Used to determine ambient occlusion and culling when rebuilding chunks for render
|
boolean |
isPassable(IBlockAccess world,
BlockPos pos) |
Vec3 |
modifyAcceleration(World world,
BlockPos pos,
Entity entity,
Vec3 vec) |
void |
onBlockAdded(World world,
BlockPos pos,
IBlockState state) |
void |
onNeighborBlockChange(World world,
BlockPos pos,
IBlockState state,
Block neighborBlock)
Called when a neighboring block changes.
|
int |
quantityDropped(java.util.Random par1Random)
Returns the quantity of items to drop on block destruction.
|
boolean |
requiresUpdates() |
BlockFluidBase |
setDensity(int density) |
BlockFluidBase |
setMaxScaledLight(int maxScaledLight) |
BlockFluidBase |
setQuantaPerBlock(int quantaPerBlock) |
BlockFluidBase |
setRenderLayer(EnumWorldBlockLayer renderLayer) |
BlockFluidBase |
setTemperature(int temperature) |
BlockFluidBase |
setTickRate(int tickRate) |
boolean |
shouldSideBeRendered(IBlockAccess world,
BlockPos pos,
EnumFacing side) |
int |
tickRate(World world)
How many world ticks before ticking
|
addCollisionBoxesToList, addDestroyEffects, addHitEffects, addLandingEffects, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canPlaceBlockAt, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInLayer, canReplace, canSilkHarvest, canSilkHarvest, canSustainLeaves, canSustainPlant, captureDrops, collisionRayTrace, colorMultiplier, colorMultiplier, createStackedBlock, createTileEntity, damageDropped, disableStats, doesSideBlockRendering, dropBlockAsItem, dropBlockAsItemWithChance, dropXpOnBlockBreak, fillWithRain, func_181623_g, getActualState, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockById, getBlockColor, getBlockFromItem, getBlockFromName, getBlockHardness, getBlockState, getComparatorInputOverride, getCreativeTabToDisplayOn, getDamageValue, getDefaultState, getDrops, getEnableStats, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getHarvestLevel, getHarvestTool, getIdFromBlock, getItem, getLightOpacity, getLightOpacity, getLightValue, getLocalizedName, getMapColor, getMaterial, getMobilityFlag, getOffsetType, getPickBlock, getPickBlock, getPlayerRelativeBlockHardness, getRegistryName, getRenderColor, getRenderType, getSelectedBoundingBox, getStateById, getStateForEntityRender, getStateFromMeta, getStateId, getStrongPower, getSubBlocks, getTickRandomly, getUnlocalizedName, getUseNeighborBrightness, getValidRotations, getWeakChanges, getWeakPower, harvestBlock, hasComparatorInputOverride, hasTileEntity, hasTileEntity, isAABBInsideMaterial, isAir, isAssociatedBlock, isBeaconBase, isBed, isBedFoot, isBlockNormalCube, isBlockSolid, isBurning, isCollidable, isEntityInsideMaterial, isEqualTo, isFertile, isFireSource, isFlammable, isFlowerPot, isFoliage, isFullBlock, isLadder, isLeaves, isNormalCube, isNormalCube, isReplaceable, isReplaceableOreGen, isSideSolid, isToolEffective, isTranslucent, isVisuallyOpaque, isWood, onBlockActivated, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockExploded, onBlockHarvested, onBlockPlaced, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityCollidedWithBlock, onFallenUpon, onLanded, onNeighborChange, onPlantGrow, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, randomTick, recolorBlock, registerBlocks, removedByPlayer, rotateBlock, setBedOccupied, setBlockBounds, setBlockBoundsBasedOnState, setBlockBoundsForItemRender, setBlockUnbreakable, setCreativeTab, setDefaultState, setHardness, setHarvestLevel, setHarvestLevel, setLightLevel, setLightOpacity, setRegistryName, setRegistryName, setRegistryName, setResistance, setStepSound, setTickRandomly, setUnlocalizedName, shouldCheckWeakPower, spawnAsEntity, toString, updateTick
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
canDrain, drain
protected static final java.util.Map<Block,java.lang.Boolean> defaultDisplacements
protected java.util.Map<Block,java.lang.Boolean> displacements
public static final PropertyInteger LEVEL
public static final PropertyFloat[] LEVEL_CORNERS
public static final PropertyFloat FLOW_DIRECTION
public static final IUnlistedProperty<java.lang.Float>[] FLUID_RENDER_PROPS
protected int quantaPerBlock
protected float quantaPerBlockFloat
protected int density
protected int densityDir
protected int temperature
protected int tickRate
protected EnumWorldBlockLayer renderLayer
protected int maxScaledLight
protected final java.lang.String fluidName
protected final Fluid definedFluid
protected BlockState createBlockState()
createBlockState
in class Block
public int getMetaFromState(IBlockState state)
getMetaFromState
in class Block
public BlockFluidBase setQuantaPerBlock(int quantaPerBlock)
public BlockFluidBase setDensity(int density)
public BlockFluidBase setTemperature(int temperature)
public BlockFluidBase setTickRate(int tickRate)
public BlockFluidBase setRenderLayer(EnumWorldBlockLayer renderLayer)
public BlockFluidBase setMaxScaledLight(int maxScaledLight)
public boolean canDisplace(IBlockAccess world, BlockPos pos)
public boolean displaceIfPossible(World world, BlockPos pos)
public abstract int getQuantaValue(IBlockAccess world, BlockPos pos)
public abstract boolean canCollideCheck(IBlockState state, boolean fullHit)
canCollideCheck
in class Block
public abstract int getMaxRenderHeightMeta()
public void onBlockAdded(World world, BlockPos pos, IBlockState state)
onBlockAdded
in class Block
public void onNeighborBlockChange(World world, BlockPos pos, IBlockState state, Block neighborBlock)
onNeighborBlockChange
in class Block
public boolean requiresUpdates()
requiresUpdates
in class Block
public boolean isPassable(IBlockAccess world, BlockPos pos)
isPassable
in class Block
public AxisAlignedBB getCollisionBoundingBox(World world, BlockPos pos, IBlockState state)
getCollisionBoundingBox
in class Block
public Item getItemDropped(IBlockState state, java.util.Random rand, int fortune)
getItemDropped
in class Block
public int quantityDropped(java.util.Random par1Random)
quantityDropped
in class Block
public int tickRate(World world)
public Vec3 modifyAcceleration(World world, BlockPos pos, Entity entity, Vec3 vec)
modifyAcceleration
in class Block
public int getLightValue(IBlockAccess world, BlockPos pos)
Block
getLightValue
in class Block
world
- The current worldpos
- Block position in worldpublic boolean isOpaqueCube()
isOpaqueCube
in class Block
public boolean isFullCube()
isFullCube
in class Block
public int getMixedBrightnessForBlock(IBlockAccess world, BlockPos pos)
getMixedBrightnessForBlock
in class Block
public EnumWorldBlockLayer getBlockLayer()
getBlockLayer
in class Block
public boolean shouldSideBeRendered(IBlockAccess world, BlockPos pos, EnumFacing side)
shouldSideBeRendered
in class Block
public IBlockState getExtendedState(IBlockState oldState, IBlockAccess worldIn, BlockPos pos)
Block
getExtendedState
in class Block
public static final int getDensity(IBlockAccess world, BlockPos pos)
public static final int getTemperature(IBlockAccess world, BlockPos pos)
public static double getFlowDirection(IBlockAccess world, BlockPos pos)
public final int getQuantaValueBelow(IBlockAccess world, BlockPos pos, int belowThis)
public final int getQuantaValueAbove(IBlockAccess world, BlockPos pos, int aboveThis)
public final float getQuantaPercentage(IBlockAccess world, BlockPos pos)
public float getFluidHeightAverage(float... flow)
public float getFluidHeightForRender(IBlockAccess world, BlockPos pos)
public Vec3 getFlowVector(IBlockAccess world, BlockPos pos)
public Fluid getFluid()
IFluidBlock
getFluid
in interface IFluidBlock
public float getFilledPercentage(World world, BlockPos pos)
IFluidBlock
getFilledPercentage
in interface IFluidBlock