public static class ModelLoader.White extends TextureAtlasSprite
| Modifier and Type | Field and Description |
|---|---|
static ModelLoader.White |
instance |
static ResourceLocation |
loc |
frameCounter, framesTextureData, height, interpolatedFrameData, originX, originY, rotated, tickCounter, width| Modifier | Constructor and Description |
|---|---|
protected |
White() |
| Modifier and Type | Method and Description |
|---|---|
boolean |
hasCustomLoader(IResourceManager manager,
ResourceLocation location)
The result of this function determines is the below 'load' function is called, and the
default vanilla loading code is bypassed completely.
|
boolean |
load(IResourceManager manager,
ResourceLocation location)
Load the specified resource as this sprite's data.
|
void |
register(TextureMap map) |
clearFramesTextureData, copyFrom, generateMipmaps, getFrameCount, getFrameTextureData, getIconHeight, getIconName, getIconWidth, getInterpolatedU, getInterpolatedV, getMaxU, getMaxV, getMinU, getMinV, getOriginX, getOriginY, hasAnimationMetadata, initSprite, loadSprite, makeAtlasSprite, setFramesTextureData, setIconHeight, setIconWidth, setLocationNameClock, setLocationNameCompass, toString, updateAnimationpublic static ResourceLocation loc
public static ModelLoader.White instance
public boolean hasCustomLoader(IResourceManager manager, ResourceLocation location)
TextureAtlasSpritehasCustomLoader in class TextureAtlasSpritepublic boolean load(IResourceManager manager, ResourceLocation location)
TextureAtlasSpriteload in class TextureAtlasSpritemanager - Main resource managerlocation - File resource locationpublic void register(TextureMap map)