public class TextureStitchEvent extends Event
Modifier and Type | Class and Description |
---|---|
static class |
TextureStitchEvent.Post
This event is fired once the texture map has loaded all textures and
stitched them together.
|
static class |
TextureStitchEvent.Pre
Fired when the TextureMap is told to refresh it's stitched texture.
|
Event.HasResult, Event.Result
Modifier and Type | Field and Description |
---|---|
TextureMap |
map |
Constructor and Description |
---|
TextureStitchEvent(TextureMap map) |
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public final TextureMap map
public TextureStitchEvent(TextureMap map)