public static class StructureStrongholdPieces.Prison extends StructureStrongholdPieces.Stronghold
StructureStrongholdPieces.Stronghold.DoorStructureComponent.BlockSelectorfield_143013_dboundingBox, componentType, coordBaseMode| Constructor and Description |
|---|
Prison() |
Prison(int p_i45576_1_,
java.util.Random p_i45576_2_,
StructureBoundingBox p_i45576_3_,
EnumFacing p_i45576_4_) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
Mineshafts at the end, it adds Fences...
|
void |
buildComponent(StructureComponent componentIn,
java.util.List<StructureComponent> listIn,
java.util.Random rand)
Initiates construction of the Structure Component picked, at the current Location of StructGen
|
static StructureStrongholdPieces.Prison |
func_175860_a(java.util.List<StructureComponent> p_175860_0_,
java.util.Random p_175860_1_,
int p_175860_2_,
int p_175860_3_,
int p_175860_4_,
EnumFacing p_175860_5_,
int p_175860_6_) |
canStrongholdGoDeeper, getNextComponentNormal, getNextComponentX, getNextComponentZ, getRandomDoor, placeDoor, readStructureFromNBT, writeStructureToNBTclearCurrentPositionBlocksUpwards, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_175805_a, func_181138_a, generateChestContents, generateDispenserContents, getBlockStateFromPos, getBoundingBox, getBoundingBoxCenter, getComponentType, getMetadataWithOffset, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, placeDoorCurrentPosition, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, replaceAirAndLiquidDownwards, setBlockStatepublic Prison()
public Prison(int p_i45576_1_,
java.util.Random p_i45576_2_,
StructureBoundingBox p_i45576_3_,
EnumFacing p_i45576_4_)
public void buildComponent(StructureComponent componentIn, java.util.List<StructureComponent> listIn, java.util.Random rand)
buildComponent in class StructureComponentpublic static StructureStrongholdPieces.Prison func_175860_a(java.util.List<StructureComponent> p_175860_0_, java.util.Random p_175860_1_, int p_175860_2_, int p_175860_3_, int p_175860_4_, EnumFacing p_175860_5_, int p_175860_6_)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts in class StructureComponent