public class ChunkProviderEnd extends java.lang.Object implements IChunkProvider
Modifier and Type | Field and Description |
---|---|
NoiseGeneratorOctaves |
noiseGen4 |
NoiseGeneratorOctaves |
noiseGen5 |
Constructor and Description |
---|
ChunkProviderEnd(World worldIn,
long p_i2007_2_) |
Modifier and Type | Method and Description |
---|---|
boolean |
canSave()
Returns if the IChunkProvider supports saving.
|
boolean |
chunkExists(int x,
int z)
Checks to see if a chunk exists at x, z
|
boolean |
func_177460_a(IChunkProvider p_177460_1_,
Chunk p_177460_2_,
int p_177460_3_,
int p_177460_4_) |
void |
func_180519_a(ChunkPrimer p_180519_1_) |
void |
func_180520_a(int p_180520_1_,
int p_180520_2_,
ChunkPrimer p_180520_3_) |
int |
getLoadedChunkCount() |
java.util.List<BiomeGenBase.SpawnListEntry> |
getPossibleCreatures(EnumCreatureType creatureType,
BlockPos pos) |
BlockPos |
getStrongholdGen(World worldIn,
java.lang.String structureName,
BlockPos position) |
java.lang.String |
makeString()
Converts the instance data to a readable string.
|
void |
populate(IChunkProvider p_73153_1_,
int p_73153_2_,
int p_73153_3_)
Populates chunk with ores etc etc
|
Chunk |
provideChunk(BlockPos blockPosIn) |
Chunk |
provideChunk(int x,
int z)
Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
specified chunk from the map seed and chunk seed
|
void |
recreateStructures(Chunk p_180514_1_,
int p_180514_2_,
int p_180514_3_) |
boolean |
saveChunks(boolean p_73151_1_,
IProgressUpdate progressCallback)
Two modes of operation: if passed true, save all Chunks in one go.
|
void |
saveExtraData()
Save extra data not associated with any Chunk.
|
boolean |
unloadQueuedChunks()
Unloads chunks that are marked to be unloaded.
|
public NoiseGeneratorOctaves noiseGen4
public NoiseGeneratorOctaves noiseGen5
public ChunkProviderEnd(World worldIn, long p_i2007_2_)
public void func_180520_a(int p_180520_1_, int p_180520_2_, ChunkPrimer p_180520_3_)
public void func_180519_a(ChunkPrimer p_180519_1_)
public Chunk provideChunk(int x, int z)
provideChunk
in interface IChunkProvider
public boolean chunkExists(int x, int z)
chunkExists
in interface IChunkProvider
public void populate(IChunkProvider p_73153_1_, int p_73153_2_, int p_73153_3_)
populate
in interface IChunkProvider
public boolean func_177460_a(IChunkProvider p_177460_1_, Chunk p_177460_2_, int p_177460_3_, int p_177460_4_)
func_177460_a
in interface IChunkProvider
public boolean saveChunks(boolean p_73151_1_, IProgressUpdate progressCallback)
saveChunks
in interface IChunkProvider
public void saveExtraData()
saveExtraData
in interface IChunkProvider
public boolean unloadQueuedChunks()
unloadQueuedChunks
in interface IChunkProvider
public boolean canSave()
canSave
in interface IChunkProvider
public java.lang.String makeString()
makeString
in interface IChunkProvider
public java.util.List<BiomeGenBase.SpawnListEntry> getPossibleCreatures(EnumCreatureType creatureType, BlockPos pos)
getPossibleCreatures
in interface IChunkProvider
public BlockPos getStrongholdGen(World worldIn, java.lang.String structureName, BlockPos position)
getStrongholdGen
in interface IChunkProvider
public int getLoadedChunkCount()
getLoadedChunkCount
in interface IChunkProvider
public void recreateStructures(Chunk p_180514_1_, int p_180514_2_, int p_180514_3_)
recreateStructures
in interface IChunkProvider
public Chunk provideChunk(BlockPos blockPosIn)
provideChunk
in interface IChunkProvider