public class S2BPacketChangeGameState extends java.lang.Object implements Packet<INetHandlerPlayClient>
Modifier and Type | Field and Description |
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static java.lang.String[] |
MESSAGE_NAMES |
Constructor and Description |
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S2BPacketChangeGameState() |
S2BPacketChangeGameState(int stateIn,
float p_i45194_2_) |
Modifier and Type | Method and Description |
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float |
func_149137_d() |
int |
getGameState() |
void |
processPacket(INetHandlerPlayClient handler)
Passes this Packet on to the NetHandler for processing.
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void |
readPacketData(PacketBuffer buf)
Reads the raw packet data from the data stream.
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void |
writePacketData(PacketBuffer buf)
Writes the raw packet data to the data stream.
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public S2BPacketChangeGameState()
public S2BPacketChangeGameState(int stateIn, float p_i45194_2_)
public void readPacketData(PacketBuffer buf) throws java.io.IOException
readPacketData
in interface Packet<INetHandlerPlayClient>
java.io.IOException
public void writePacketData(PacketBuffer buf) throws java.io.IOException
writePacketData
in interface Packet<INetHandlerPlayClient>
java.io.IOException
public void processPacket(INetHandlerPlayClient handler)
processPacket
in interface Packet<INetHandlerPlayClient>
public int getGameState()
public float func_149137_d()