public class EntityAIWander extends EntityAIBase
Constructor and Description |
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EntityAIWander(EntityCreature creatureIn,
double speedIn) |
EntityAIWander(EntityCreature creatureIn,
double speedIn,
int chance) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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void |
makeUpdate()
Makes task to bypass chance
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void |
setExecutionChance(int newchance)
Changes task random possibility for execution
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boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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getMutexBits, isInterruptible, resetTask, setMutexBits, updateTask
public EntityAIWander(EntityCreature creatureIn, double speedIn)
public EntityAIWander(EntityCreature creatureIn, double speedIn, int chance)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void makeUpdate()
public void setExecutionChance(int newchance)