public class EntityAIPanic extends EntityAIBase
Modifier and Type | Field and Description |
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protected double |
speed |
Constructor and Description |
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EntityAIPanic(EntityCreature creature,
double speedIn) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
getMutexBits, isInterruptible, resetTask, setMutexBits, updateTask
public EntityAIPanic(EntityCreature creature, double speedIn)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase