public class EntityAIPanic extends EntityAIBase
| Modifier and Type | Field and Description |
|---|---|
protected double |
speed |
| Constructor and Description |
|---|
EntityAIPanic(EntityCreature creature,
double speedIn) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
getMutexBits, isInterruptible, resetTask, setMutexBits, updateTaskpublic EntityAIPanic(EntityCreature creature, double speedIn)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBase