public class EntityAIFindEntityNearestPlayer extends EntityAIBase
Constructor and Description |
---|
EntityAIFindEntityNearestPlayer(EntityLiving p_i45882_1_) |
Modifier and Type | Method and Description |
---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
protected double |
func_179431_f() |
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
getMutexBits, isInterruptible, setMutexBits, updateTask
public EntityAIFindEntityNearestPlayer(EntityLiving p_i45882_1_)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
protected double func_179431_f()