public class EntityAIFindEntityNearestPlayer extends EntityAIBase
| Constructor and Description |
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EntityAIFindEntityNearestPlayer(EntityLiving p_i45882_1_) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
protected double |
func_179431_f() |
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
getMutexBits, isInterruptible, setMutexBits, updateTaskpublic EntityAIFindEntityNearestPlayer(EntityLiving p_i45882_1_)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBaseprotected double func_179431_f()