public class EntityAIBreakDoor extends EntityAIDoorInteract
doorBlock, doorPosition, theEntity
Constructor and Description |
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EntityAIBreakDoor(EntityLiving entityIn) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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void |
resetTask()
Resets the task
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boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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void |
updateTask()
Updates the task
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getMutexBits, isInterruptible, setMutexBits
public EntityAIBreakDoor(EntityLiving entityIn)
public boolean shouldExecute()
shouldExecute
in class EntityAIDoorInteract
public void startExecuting()
startExecuting
in class EntityAIDoorInteract
public boolean continueExecuting()
continueExecuting
in class EntityAIDoorInteract
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIDoorInteract