public class ShaderDefault extends ShaderUniform
Constructor and Description |
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ShaderDefault() |
Modifier and Type | Method and Description |
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void |
func_148092_b(float p_148092_1_,
float p_148092_2_,
float p_148092_3_,
float p_148092_4_) |
void |
set(float p_148090_1_) |
void |
set(float[] p_148097_1_) |
void |
set(float p_148087_1_,
float p_148087_2_) |
void |
set(float p_148095_1_,
float p_148095_2_,
float p_148095_3_) |
void |
set(float p_148081_1_,
float p_148081_2_,
float p_148081_3_,
float p_148081_4_) |
void |
set(float p_148094_1_,
float p_148094_2_,
float p_148094_3_,
float p_148094_4_,
float p_148094_5_,
float p_148094_6_,
float p_148094_7_,
float p_148094_8_,
float p_148094_9_,
float p_148094_10_,
float p_148094_11_,
float p_148094_12_,
float p_148094_13_,
float p_148094_14_,
float p_148094_15_,
float p_148094_16_) |
void |
set(int p_148083_1_,
int p_148083_2_,
int p_148083_3_,
int p_148083_4_) |
void |
set(Matrix4f p_148088_1_) |
getShaderName, parseType, setUniformLocation, upload
public void set(float p_148090_1_)
set
in class ShaderUniform
public void set(float p_148087_1_, float p_148087_2_)
set
in class ShaderUniform
public void set(float p_148095_1_, float p_148095_2_, float p_148095_3_)
set
in class ShaderUniform
public void set(float p_148081_1_, float p_148081_2_, float p_148081_3_, float p_148081_4_)
set
in class ShaderUniform
public void func_148092_b(float p_148092_1_, float p_148092_2_, float p_148092_3_, float p_148092_4_)
func_148092_b
in class ShaderUniform
public void set(int p_148083_1_, int p_148083_2_, int p_148083_3_, int p_148083_4_)
set
in class ShaderUniform
public void set(float[] p_148097_1_)
set
in class ShaderUniform
public void set(float p_148094_1_, float p_148094_2_, float p_148094_3_, float p_148094_4_, float p_148094_5_, float p_148094_6_, float p_148094_7_, float p_148094_8_, float p_148094_9_, float p_148094_10_, float p_148094_11_, float p_148094_12_, float p_148094_13_, float p_148094_14_, float p_148094_15_, float p_148094_16_)
set
in class ShaderUniform
public void set(Matrix4f p_148088_1_)
set
in class ShaderUniform