public class RenderOcelot extends RenderLiving<EntityOcelot>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlines
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderOcelot(RenderManager renderManagerIn,
ModelBase modelBaseIn,
float shadowSizeIn) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(EntityOcelot entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(EntityOcelot entitylivingbaseIn,
float partialTickTime)
Allows the render to do any OpenGL state modifications necessary before the model is rendered.
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canRenderName, doRender, func_177105_a, renderLeash, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabel
public RenderOcelot(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn)
protected ResourceLocation getEntityTexture(EntityOcelot entity)
getEntityTexture
in class Render<EntityOcelot>
protected void preRenderCallback(EntityOcelot entitylivingbaseIn, float partialTickTime)
preRenderCallback
in class RendererLivingEntity<EntityOcelot>