public class ArmorStandRenderer extends RendererLivingEntity<EntityArmorStand>
Modifier and Type | Field and Description |
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static ResourceLocation |
TEXTURE_ARMOR_STAND
A constant instance of the armor stand texture, wrapped inside a ResourceLocation wrapper.
|
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlines
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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ArmorStandRenderer(RenderManager p_i46195_1_) |
Modifier and Type | Method and Description |
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protected boolean |
canRenderName(EntityArmorStand entity) |
protected ResourceLocation |
getEntityTexture(EntityArmorStand entity)
Returns the location of an entity's texture.
|
ModelArmorStand |
getMainModel() |
protected void |
rotateCorpse(EntityArmorStand bat,
float p_77043_2_,
float p_77043_3_,
float partialTicks) |
addLayer, doRender, getColorMultiplier, getDeathMaxRotation, getSwingProgress, handleRotationFloat, interpolateRotation, preRenderCallback, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabel, shouldRender
public static final ResourceLocation TEXTURE_ARMOR_STAND
public ArmorStandRenderer(RenderManager p_i46195_1_)
protected ResourceLocation getEntityTexture(EntityArmorStand entity)
getEntityTexture
in class Render<EntityArmorStand>
public ModelArmorStand getMainModel()
getMainModel
in class RendererLivingEntity<EntityArmorStand>
protected void rotateCorpse(EntityArmorStand bat, float p_77043_2_, float p_77043_3_, float partialTicks)
rotateCorpse
in class RendererLivingEntity<EntityArmorStand>
protected boolean canRenderName(EntityArmorStand entity)
canRenderName
in class RendererLivingEntity<EntityArmorStand>