public class FaceBakery
extends java.lang.Object
Constructor and Description |
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FaceBakery() |
Modifier and Type | Method and Description |
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void |
func_178409_a(int[] p_178409_1_,
EnumFacing facing,
BlockFaceUV p_178409_3_,
TextureAtlasSprite p_178409_4_) |
static EnumFacing |
getFacingFromVertexData(int[] faceData) |
BakedQuad |
makeBakedQuad(Vector3f posFrom,
Vector3f posTo,
BlockPartFace face,
TextureAtlasSprite sprite,
EnumFacing facing,
ITransformation modelRotationIn,
BlockPartRotation partRotation,
boolean uvLocked,
boolean shade) |
BakedQuad |
makeBakedQuad(Vector3f posFrom,
Vector3f posTo,
BlockPartFace face,
TextureAtlasSprite sprite,
EnumFacing facing,
ModelRotation modelRotationIn,
BlockPartRotation partRotation,
boolean uvLocked,
boolean shade) |
int |
rotateVertex(Vector3f position,
EnumFacing facing,
int vertexIndex,
ITransformation modelRotationIn,
boolean uvLocked) |
int |
rotateVertex(Vector3f position,
EnumFacing facing,
int vertexIndex,
ModelRotation modelRotationIn,
boolean uvLocked) |
public BakedQuad makeBakedQuad(Vector3f posFrom, Vector3f posTo, BlockPartFace face, TextureAtlasSprite sprite, EnumFacing facing, ModelRotation modelRotationIn, BlockPartRotation partRotation, boolean uvLocked, boolean shade)
public BakedQuad makeBakedQuad(Vector3f posFrom, Vector3f posTo, BlockPartFace face, TextureAtlasSprite sprite, EnumFacing facing, ITransformation modelRotationIn, BlockPartRotation partRotation, boolean uvLocked, boolean shade)
public int rotateVertex(Vector3f position, EnumFacing facing, int vertexIndex, ModelRotation modelRotationIn, boolean uvLocked)
public int rotateVertex(Vector3f position, EnumFacing facing, int vertexIndex, ITransformation modelRotationIn, boolean uvLocked)
public static EnumFacing getFacingFromVertexData(int[] faceData)
public void func_178409_a(int[] p_178409_1_, EnumFacing facing, BlockFaceUV p_178409_3_, TextureAtlasSprite p_178409_4_)