public class GlStateManager
extends java.lang.Object
Modifier and Type | Class and Description |
---|---|
static class |
GlStateManager.TexGen |
Constructor and Description |
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GlStateManager() |
Modifier and Type | Method and Description |
---|---|
static void |
alphaFunc(int func,
float ref) |
static void |
bindTexture(int texture) |
static void |
blendFunc(int srcFactor,
int dstFactor) |
static void |
callList(int list) |
static void |
clear(int mask) |
static void |
clearColor(float red,
float green,
float blue,
float alpha) |
static void |
clearDepth(double depth) |
static void |
color(float colorRed,
float colorGreen,
float colorBlue) |
static void |
color(float colorRed,
float colorGreen,
float colorBlue,
float colorAlpha) |
static void |
colorLogicOp(int opcode) |
static void |
colorMask(boolean red,
boolean green,
boolean blue,
boolean alpha) |
static void |
colorMaterial(int face,
int mode) |
static void |
cullFace(int mode) |
static void |
deleteTexture(int texture) |
static void |
depthFunc(int depthFunc) |
static void |
depthMask(boolean flagIn) |
static void |
disableAlpha() |
static void |
disableBlend() |
static void |
disableColorLogic() |
static void |
disableColorMaterial() |
static void |
disableCull() |
static void |
disableDepth() |
static void |
disableFog() |
static void |
disableLight(int light) |
static void |
disableLighting() |
static void |
disableNormalize() |
static void |
disablePolygonOffset() |
static void |
disableRescaleNormal() |
static void |
disableTexGenCoord(GlStateManager.TexGen p_179100_0_) |
static void |
disableTexture2D() |
static void |
doPolygonOffset(float factor,
float units) |
static void |
enableAlpha() |
static void |
enableBlend() |
static void |
enableColorLogic() |
static void |
enableColorMaterial() |
static void |
enableCull() |
static void |
enableDepth() |
static void |
enableFog() |
static void |
enableLight(int light) |
static void |
enableLighting() |
static void |
enableNormalize() |
static void |
enablePolygonOffset() |
static void |
enableRescaleNormal() |
static void |
enableTexGenCoord(GlStateManager.TexGen p_179087_0_) |
static void |
enableTexture2D() |
static int |
generateTexture() |
static void |
getFloat(int pname,
java.nio.FloatBuffer params) |
static void |
loadIdentity() |
static void |
matrixMode(int mode) |
static void |
multMatrix(java.nio.FloatBuffer matrix) |
static void |
ortho(double left,
double right,
double bottom,
double top,
double zNear,
double zFar) |
static void |
popAttrib() |
static void |
popMatrix() |
static void |
pushAttrib() |
static void |
pushMatrix() |
static void |
resetColor() |
static void |
rotate(float angle,
float x,
float y,
float z) |
static void |
scale(double x,
double y,
double z) |
static void |
scale(float x,
float y,
float z) |
static void |
setActiveTexture(int texture) |
static void |
setFog(int param) |
static void |
setFogDensity(float param) |
static void |
setFogEnd(float param) |
static void |
setFogStart(float param) |
static void |
shadeModel(int mode) |
static void |
texGen(GlStateManager.TexGen texGen,
int param) |
static void |
texGen(GlStateManager.TexGen p_179105_0_,
int pname,
java.nio.FloatBuffer params) |
static void |
translate(double x,
double y,
double z) |
static void |
translate(float x,
float y,
float z) |
static void |
tryBlendFuncSeparate(int srcFactor,
int dstFactor,
int srcFactorAlpha,
int dstFactorAlpha) |
static void |
viewport(int x,
int y,
int width,
int height) |
public static void pushAttrib()
public static void popAttrib()
public static void disableAlpha()
public static void enableAlpha()
public static void alphaFunc(int func, float ref)
public static void enableLighting()
public static void disableLighting()
public static void enableLight(int light)
public static void disableLight(int light)
public static void enableColorMaterial()
public static void disableColorMaterial()
public static void colorMaterial(int face, int mode)
public static void disableDepth()
public static void enableDepth()
public static void depthFunc(int depthFunc)
public static void depthMask(boolean flagIn)
public static void disableBlend()
public static void enableBlend()
public static void blendFunc(int srcFactor, int dstFactor)
public static void tryBlendFuncSeparate(int srcFactor, int dstFactor, int srcFactorAlpha, int dstFactorAlpha)
public static void enableFog()
public static void disableFog()
public static void setFog(int param)
public static void setFogDensity(float param)
public static void setFogStart(float param)
public static void setFogEnd(float param)
public static void enableCull()
public static void disableCull()
public static void cullFace(int mode)
public static void enablePolygonOffset()
public static void disablePolygonOffset()
public static void doPolygonOffset(float factor, float units)
public static void enableColorLogic()
public static void disableColorLogic()
public static void colorLogicOp(int opcode)
public static void enableTexGenCoord(GlStateManager.TexGen p_179087_0_)
public static void disableTexGenCoord(GlStateManager.TexGen p_179100_0_)
public static void texGen(GlStateManager.TexGen texGen, int param)
public static void texGen(GlStateManager.TexGen p_179105_0_, int pname, java.nio.FloatBuffer params)
public static void setActiveTexture(int texture)
public static void enableTexture2D()
public static void disableTexture2D()
public static int generateTexture()
public static void deleteTexture(int texture)
public static void bindTexture(int texture)
public static void enableNormalize()
public static void disableNormalize()
public static void shadeModel(int mode)
public static void enableRescaleNormal()
public static void disableRescaleNormal()
public static void viewport(int x, int y, int width, int height)
public static void colorMask(boolean red, boolean green, boolean blue, boolean alpha)
public static void clearDepth(double depth)
public static void clearColor(float red, float green, float blue, float alpha)
public static void clear(int mask)
public static void matrixMode(int mode)
public static void loadIdentity()
public static void pushMatrix()
public static void popMatrix()
public static void getFloat(int pname, java.nio.FloatBuffer params)
public static void ortho(double left, double right, double bottom, double top, double zNear, double zFar)
public static void rotate(float angle, float x, float y, float z)
public static void scale(float x, float y, float z)
public static void scale(double x, double y, double z)
public static void translate(float x, float y, float z)
public static void translate(double x, double y, double z)
public static void multMatrix(java.nio.FloatBuffer matrix)
public static void color(float colorRed, float colorGreen, float colorBlue, float colorAlpha)
public static void color(float colorRed, float colorGreen, float colorBlue)
public static void resetColor()
public static void callList(int list)