public class BlockRendererDispatcher extends java.lang.Object implements IResourceManagerReloadListener
Constructor and Description |
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BlockRendererDispatcher(BlockModelShapes blockModelShapesIn,
GameSettings gameSettingsIn) |
Modifier and Type | Method and Description |
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BlockModelRenderer |
getBlockModelRenderer() |
BlockModelShapes |
getBlockModelShapes() |
IBakedModel |
getModelFromBlockState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
boolean |
isRenderTypeChest(Block p_175021_1_,
int p_175021_2_) |
void |
onResourceManagerReload(IResourceManager resourceManager) |
boolean |
renderBlock(IBlockState state,
BlockPos pos,
IBlockAccess blockAccess,
WorldRenderer worldRendererIn) |
void |
renderBlockBrightness(IBlockState state,
float brightness) |
void |
renderBlockDamage(IBlockState state,
BlockPos pos,
TextureAtlasSprite texture,
IBlockAccess blockAccess) |
public BlockRendererDispatcher(BlockModelShapes blockModelShapesIn, GameSettings gameSettingsIn)
public BlockModelShapes getBlockModelShapes()
public void renderBlockDamage(IBlockState state, BlockPos pos, TextureAtlasSprite texture, IBlockAccess blockAccess)
public boolean renderBlock(IBlockState state, BlockPos pos, IBlockAccess blockAccess, WorldRenderer worldRendererIn)
public BlockModelRenderer getBlockModelRenderer()
public IBakedModel getModelFromBlockState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
public void renderBlockBrightness(IBlockState state, float brightness)
public boolean isRenderTypeChest(Block p_175021_1_, int p_175021_2_)
public void onResourceManagerReload(IResourceManager resourceManager)
onResourceManagerReload
in interface IResourceManagerReloadListener