public class ModelSheep2 extends ModelQuadruped
body, childYOffset, childZOffset, head, leg1, leg2, leg3, leg4
boxList, isChild, isRiding, swingProgress, textureHeight, textureWidth
Constructor and Description |
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ModelSheep2() |
Modifier and Type | Method and Description |
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void |
setLivingAnimations(EntityLivingBase entitylivingbaseIn,
float p_78086_2_,
float p_78086_3_,
float partialTickTime)
Used for easily adding entity-dependent animations.
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void |
setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity entityIn)
Sets the model's various rotation angles.
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render
copyModelAngles, getRandomModelBox, getTextureOffset, setModelAttributes, setTextureOffset
public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_, float partialTickTime)
setLivingAnimations
in class ModelBase
public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity entityIn)
setRotationAngles
in class ModelQuadruped