public class GuiPlayerTabOverlay extends Gui
icons, optionsBackground, statIcons, zLevel
Constructor and Description |
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GuiPlayerTabOverlay(Minecraft mcIn,
GuiIngame guiIngameIn) |
Modifier and Type | Method and Description |
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protected void |
drawPing(int p_175245_1_,
int p_175245_2_,
int p_175245_3_,
NetworkPlayerInfo networkPlayerInfoIn) |
void |
func_181030_a() |
java.lang.String |
getPlayerName(NetworkPlayerInfo networkPlayerInfoIn)
Returns the name that should be renderd for the player supplied
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void |
renderPlayerlist(int width,
Scoreboard scoreboardIn,
ScoreObjective scoreObjectiveIn)
Renders the playerlist, its background, headers and footers.
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void |
setFooter(IChatComponent footerIn) |
void |
setHeader(IChatComponent headerIn) |
void |
updatePlayerList(boolean willBeRendered)
Called by GuiIngame to update the information stored in the playerlist, does not actually render the list,
however.
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drawCenteredString, drawGradientRect, drawHorizontalLine, drawModalRectWithCustomSizedTexture, drawRect, drawScaledCustomSizeModalRect, drawString, drawTexturedModalRect, drawTexturedModalRect, drawTexturedModalRect, drawVerticalLine
public java.lang.String getPlayerName(NetworkPlayerInfo networkPlayerInfoIn)
public void updatePlayerList(boolean willBeRendered)
public void renderPlayerlist(int width, Scoreboard scoreboardIn, ScoreObjective scoreObjectiveIn)
protected void drawPing(int p_175245_1_, int p_175245_2_, int p_175245_3_, NetworkPlayerInfo networkPlayerInfoIn)
public void setFooter(IChatComponent footerIn)
public void setHeader(IChatComponent headerIn)
public void func_181030_a()