public class GuiGameOver extends GuiScreen implements GuiYesNoCallback
allowUserInput, buttonList, fontRendererObj, height, itemRender, labelList, mc, widthicons, optionsBackground, statIcons, zLevel| Constructor and Description |
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GuiGameOver() |
| Modifier and Type | Method and Description |
|---|---|
protected void |
actionPerformed(GuiButton button)
Called by the controls from the buttonList when activated.
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void |
confirmClicked(boolean result,
int id) |
boolean |
doesGuiPauseGame()
Returns true if this GUI should pause the game when it is displayed in single-player
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void |
drawScreen(int mouseX,
int mouseY,
float partialTicks)
Draws the screen and all the components in it.
|
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
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protected void |
keyTyped(char typedChar,
int keyCode)
Fired when a key is typed (except F11 which toggles full screen).
|
void |
updateScreen()
Called from the main game loop to update the screen.
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drawBackground, drawCreativeTabHoveringText, drawDefaultBackground, drawHoveringText, drawHoveringText, drawWorldBackground, func_183500_a, getClipboardString, handleComponentClick, handleComponentHover, handleInput, handleKeyboardInput, handleMouseInput, isAltKeyDown, isCtrlKeyDown, isKeyComboCtrlA, isKeyComboCtrlC, isKeyComboCtrlV, isKeyComboCtrlX, isShiftKeyDown, mouseClicked, mouseClickMove, mouseReleased, onGuiClosed, onResize, renderToolTip, sendChatMessage, sendChatMessage, setClipboardString, setText, setWorldAndResolutiondrawCenteredString, drawGradientRect, drawHorizontalLine, drawModalRectWithCustomSizedTexture, drawRect, drawScaledCustomSizeModalRect, drawString, drawTexturedModalRect, drawTexturedModalRect, drawTexturedModalRect, drawVerticalLinepublic void initGui()
protected void keyTyped(char typedChar,
int keyCode)
throws java.io.IOException
protected void actionPerformed(GuiButton button) throws java.io.IOException
actionPerformed in class GuiScreenjava.io.IOExceptionpublic void confirmClicked(boolean result,
int id)
confirmClicked in interface GuiYesNoCallbackconfirmClicked in class GuiScreenpublic void drawScreen(int mouseX,
int mouseY,
float partialTicks)
drawScreen in class GuiScreenpublic boolean doesGuiPauseGame()
doesGuiPauseGame in class GuiScreenpublic void updateScreen()
updateScreen in class GuiScreen