public static class StructureVillagePieces.Well extends StructureVillagePieces.Village
StructureComponent.BlockSelector
field_143015_k
boundingBox, componentType, coordBaseMode
Constructor and Description |
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Well() |
Well(StructureVillagePieces.Start p_i2109_1_,
int p_i2109_2_,
java.util.Random p_i2109_3_,
int p_i2109_4_,
int p_i2109_5_) |
Modifier and Type | Method and Description |
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boolean |
addComponentParts(World p_74875_1_,
java.util.Random p_74875_2_,
StructureBoundingBox p_74875_3_) |
void |
buildComponent(StructureComponent p_74861_1_,
java.util.List p_74861_2_,
java.util.Random p_74861_3_) |
canVillageGoDeeper, fillWithBlocks, func_143011_b, func_143012_a, func_151554_b, func_151557_c, func_151558_b, getAverageGroundLevel, getNextComponentNN, getNextComponentPP, getVillagerType, placeBlockAtCurrentPosition, spawnVillagers
clearCurrentPositionBlocksUpwards, fillWithAir, fillWithMetadataBlocks, fillWithRandomizedBlocks, findIntersecting, func_143009_a, func_143010_b, func_151547_a, func_151552_a, func_151553_a, generateStructureChestContents, generateStructureDispenserContents, getBlockAtCurrentPosition, getBoundingBox, getComponentType, getMetadataWithOffset, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, placeDoorAtCurrentPosition, randomlyFillWithBlocks
public Well()
public Well(StructureVillagePieces.Start p_i2109_1_, int p_i2109_2_, java.util.Random p_i2109_3_, int p_i2109_4_, int p_i2109_5_)
public void buildComponent(StructureComponent p_74861_1_, java.util.List p_74861_2_, java.util.Random p_74861_3_)
buildComponent
in class StructureComponent
public boolean addComponentParts(World p_74875_1_, java.util.Random p_74875_2_, StructureBoundingBox p_74875_3_)
addComponentParts
in class StructureComponent