public static class StructureVillagePieces.Torch extends StructureVillagePieces.Village
StructureComponent.BlockSelector
field_143015_k
boundingBox, componentType, coordBaseMode
Constructor and Description |
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Torch() |
Torch(StructureVillagePieces.Start p_i2097_1_,
int p_i2097_2_,
java.util.Random p_i2097_3_,
StructureBoundingBox p_i2097_4_,
int p_i2097_5_) |
Modifier and Type | Method and Description |
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boolean |
addComponentParts(World p_74875_1_,
java.util.Random p_74875_2_,
StructureBoundingBox p_74875_3_) |
static StructureBoundingBox |
func_74904_a(StructureVillagePieces.Start p_74904_0_,
java.util.List p_74904_1_,
java.util.Random p_74904_2_,
int p_74904_3_,
int p_74904_4_,
int p_74904_5_,
int p_74904_6_) |
canVillageGoDeeper, fillWithBlocks, func_143011_b, func_143012_a, func_151554_b, func_151557_c, func_151558_b, getAverageGroundLevel, getNextComponentNN, getNextComponentPP, getVillagerType, placeBlockAtCurrentPosition, spawnVillagers
buildComponent, clearCurrentPositionBlocksUpwards, fillWithAir, fillWithMetadataBlocks, fillWithRandomizedBlocks, findIntersecting, func_143009_a, func_143010_b, func_151547_a, func_151552_a, func_151553_a, generateStructureChestContents, generateStructureDispenserContents, getBlockAtCurrentPosition, getBoundingBox, getComponentType, getMetadataWithOffset, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, placeDoorAtCurrentPosition, randomlyFillWithBlocks
public Torch()
public Torch(StructureVillagePieces.Start p_i2097_1_, int p_i2097_2_, java.util.Random p_i2097_3_, StructureBoundingBox p_i2097_4_, int p_i2097_5_)
public static StructureBoundingBox func_74904_a(StructureVillagePieces.Start p_74904_0_, java.util.List p_74904_1_, java.util.Random p_74904_2_, int p_74904_3_, int p_74904_4_, int p_74904_5_, int p_74904_6_)
public boolean addComponentParts(World p_74875_1_, java.util.Random p_74875_2_, StructureBoundingBox p_74875_3_)
addComponentParts
in class StructureComponent