public abstract static class StructureVillagePieces.Road extends StructureVillagePieces.Village
StructureComponent.BlockSelector
field_143015_k
boundingBox, componentType, coordBaseMode
Modifier | Constructor and Description |
---|---|
|
Road() |
protected |
Road(StructureVillagePieces.Start p_i2108_1_,
int p_i2108_2_) |
canVillageGoDeeper, fillWithBlocks, func_143011_b, func_143012_a, func_151554_b, func_151557_c, func_151558_b, getAverageGroundLevel, getNextComponentNN, getNextComponentPP, getVillagerType, placeBlockAtCurrentPosition, spawnVillagers
addComponentParts, buildComponent, clearCurrentPositionBlocksUpwards, fillWithAir, fillWithMetadataBlocks, fillWithRandomizedBlocks, findIntersecting, func_143009_a, func_143010_b, func_151547_a, func_151552_a, func_151553_a, generateStructureChestContents, generateStructureDispenserContents, getBlockAtCurrentPosition, getBoundingBox, getComponentType, getMetadataWithOffset, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, placeDoorAtCurrentPosition, randomlyFillWithBlocks
public Road()
protected Road(StructureVillagePieces.Start p_i2108_1_, int p_i2108_2_)