public static class StructureVillagePieces.House3 extends StructureVillagePieces.Village
StructureComponent.BlockSelector
field_143015_k
boundingBox, componentType, coordBaseMode
Constructor and Description |
---|
House3() |
House3(StructureVillagePieces.Start p_i2106_1_,
int p_i2106_2_,
java.util.Random p_i2106_3_,
StructureBoundingBox p_i2106_4_,
int p_i2106_5_) |
Modifier and Type | Method and Description |
---|---|
boolean |
addComponentParts(World p_74875_1_,
java.util.Random p_74875_2_,
StructureBoundingBox p_74875_3_) |
static StructureVillagePieces.House3 |
func_74921_a(StructureVillagePieces.Start p_74921_0_,
java.util.List p_74921_1_,
java.util.Random p_74921_2_,
int p_74921_3_,
int p_74921_4_,
int p_74921_5_,
int p_74921_6_,
int p_74921_7_) |
canVillageGoDeeper, fillWithBlocks, func_143011_b, func_143012_a, func_151554_b, func_151557_c, func_151558_b, getAverageGroundLevel, getNextComponentNN, getNextComponentPP, getVillagerType, placeBlockAtCurrentPosition, spawnVillagers
buildComponent, clearCurrentPositionBlocksUpwards, fillWithAir, fillWithMetadataBlocks, fillWithRandomizedBlocks, findIntersecting, func_143009_a, func_143010_b, func_151547_a, func_151552_a, func_151553_a, generateStructureChestContents, generateStructureDispenserContents, getBlockAtCurrentPosition, getBoundingBox, getComponentType, getMetadataWithOffset, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, placeDoorAtCurrentPosition, randomlyFillWithBlocks
public House3()
public House3(StructureVillagePieces.Start p_i2106_1_, int p_i2106_2_, java.util.Random p_i2106_3_, StructureBoundingBox p_i2106_4_, int p_i2106_5_)
public static StructureVillagePieces.House3 func_74921_a(StructureVillagePieces.Start p_74921_0_, java.util.List p_74921_1_, java.util.Random p_74921_2_, int p_74921_3_, int p_74921_4_, int p_74921_5_, int p_74921_6_, int p_74921_7_)
public boolean addComponentParts(World p_74875_1_, java.util.Random p_74875_2_, StructureBoundingBox p_74875_3_)
addComponentParts
in class StructureComponent