public static class StructureVillagePieces.House1 extends StructureVillagePieces.Village
StructureComponent.BlockSelector
field_143015_k
boundingBox, componentType, coordBaseMode
Constructor and Description |
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House1() |
House1(StructureVillagePieces.Start p_i2094_1_,
int p_i2094_2_,
java.util.Random p_i2094_3_,
StructureBoundingBox p_i2094_4_,
int p_i2094_5_) |
Modifier and Type | Method and Description |
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boolean |
addComponentParts(World p_74875_1_,
java.util.Random p_74875_2_,
StructureBoundingBox p_74875_3_) |
static StructureVillagePieces.House1 |
func_74898_a(StructureVillagePieces.Start p_74898_0_,
java.util.List p_74898_1_,
java.util.Random p_74898_2_,
int p_74898_3_,
int p_74898_4_,
int p_74898_5_,
int p_74898_6_,
int p_74898_7_) |
protected int |
getVillagerType(int p_74888_1_) |
canVillageGoDeeper, fillWithBlocks, func_143011_b, func_143012_a, func_151554_b, func_151557_c, func_151558_b, getAverageGroundLevel, getNextComponentNN, getNextComponentPP, placeBlockAtCurrentPosition, spawnVillagers
buildComponent, clearCurrentPositionBlocksUpwards, fillWithAir, fillWithMetadataBlocks, fillWithRandomizedBlocks, findIntersecting, func_143009_a, func_143010_b, func_151547_a, func_151552_a, func_151553_a, generateStructureChestContents, generateStructureDispenserContents, getBlockAtCurrentPosition, getBoundingBox, getComponentType, getMetadataWithOffset, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, placeDoorAtCurrentPosition, randomlyFillWithBlocks
public House1()
public House1(StructureVillagePieces.Start p_i2094_1_, int p_i2094_2_, java.util.Random p_i2094_3_, StructureBoundingBox p_i2094_4_, int p_i2094_5_)
public static StructureVillagePieces.House1 func_74898_a(StructureVillagePieces.Start p_74898_0_, java.util.List p_74898_1_, java.util.Random p_74898_2_, int p_74898_3_, int p_74898_4_, int p_74898_5_, int p_74898_6_, int p_74898_7_)
public boolean addComponentParts(World p_74875_1_, java.util.Random p_74875_2_, StructureBoundingBox p_74875_3_)
addComponentParts
in class StructureComponent
protected int getVillagerType(int p_74888_1_)
getVillagerType
in class StructureVillagePieces.Village