public class EntityAIMoveThroughVillage extends EntityAIBase
Constructor and Description |
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EntityAIMoveThroughVillage(EntityCreature p_i1638_1_,
double p_i1638_2_,
boolean p_i1638_4_) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting() |
void |
resetTask() |
boolean |
shouldExecute() |
void |
startExecuting() |
getMutexBits, isInterruptible, setMutexBits, updateTask
public EntityAIMoveThroughVillage(EntityCreature p_i1638_1_, double p_i1638_2_, boolean p_i1638_4_)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase