public class EntityAIMoveThroughVillage extends EntityAIBase
| Constructor and Description |
|---|
EntityAIMoveThroughVillage(EntityCreature p_i1638_1_,
double p_i1638_2_,
boolean p_i1638_4_) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting() |
void |
resetTask() |
boolean |
shouldExecute() |
void |
startExecuting() |
getMutexBits, isInterruptible, setMutexBits, updateTaskpublic EntityAIMoveThroughVillage(EntityCreature p_i1638_1_, double p_i1638_2_, boolean p_i1638_4_)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBase