public class EntityAIDefendVillage extends EntityAITarget
shouldCheckSight, taskOwner| Constructor and Description |
|---|
EntityAIDefendVillage(EntityIronGolem p_i1659_1_) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
shouldExecute() |
void |
startExecuting() |
continueExecuting, getTargetDistance, isSuitableTarget, resetTaskgetMutexBits, isInterruptible, setMutexBits, updateTaskpublic EntityAIDefendVillage(EntityIronGolem p_i1659_1_)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAITarget