public class MaterialLogic extends Material
air, anvil, cactus, cake, carpet, circuits, clay, cloth, coral, craftedSnow, dragonEgg, fire, glass, gourd, grass, ground, ice, iron, lava, leaves, packedIce, piston, plants, portal, redstoneLight, rock, sand, snow, sponge, tnt, vine, water, web, wood| Constructor and Description |
|---|
MaterialLogic(MapColor p_i2112_1_) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
blocksMovement() |
boolean |
getCanBlockGrass() |
boolean |
isSolid() |
getCanBurn, getMaterialMapColor, getMaterialMobility, isAdventureModeExempt, isLiquid, isOpaque, isReplaceable, isToolNotRequired, setAdventureModeExempt, setBurning, setImmovableMobility, setNoPushMobility, setReplaceable, setRequiresToolpublic MaterialLogic(MapColor p_i2112_1_)
public boolean getCanBlockGrass()
getCanBlockGrass in class Materialpublic boolean blocksMovement()
blocksMovement in class Material