public class MaterialLogic extends Material
air, anvil, cactus, cake, carpet, circuits, clay, cloth, coral, craftedSnow, dragonEgg, fire, glass, gourd, grass, ground, ice, iron, lava, leaves, packedIce, piston, plants, portal, redstoneLight, rock, sand, snow, sponge, tnt, vine, water, web, wood
Constructor and Description |
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MaterialLogic(MapColor p_i2112_1_) |
Modifier and Type | Method and Description |
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boolean |
blocksMovement() |
boolean |
getCanBlockGrass() |
boolean |
isSolid() |
getCanBurn, getMaterialMapColor, getMaterialMobility, isAdventureModeExempt, isLiquid, isOpaque, isReplaceable, isToolNotRequired, setAdventureModeExempt, setBurning, setImmovableMobility, setNoPushMobility, setReplaceable, setRequiresTool
public MaterialLogic(MapColor p_i2112_1_)
public boolean getCanBlockGrass()
getCanBlockGrass
in class Material
public boolean blocksMovement()
blocksMovement
in class Material