Interface | Description |
---|---|
IModGuiFactory | |
IModGuiFactory.RuntimeOptionGuiHandler |
Responsible for painting the mod specific section of runtime options GUI for a particular category
|
Class | Description |
---|---|
ExtendedServerListData | |
FMLClientHandler |
Handles primary communication from hooked code into the system
The FML entry point is
#beginMinecraftLoading(Minecraft, List) called from
Minecraft
Obfuscated code should focus on this class and other members of the "server"
(or "client") code
The actual mod loading is handled at arms length by Loader
It is expected that a similar class will exist for each target environment:
Bukkit and Client side. |
FMLConfigGuiFactory | |
FMLConfigGuiFactory.FMLConfigGuiScreen | |
FMLFileResourcePack | |
FMLFolderResourcePack | |
GuiAccessDenied | |
GuiBackupFailed | |
GuiConfirmation | |
GuiCustomModLoadingErrorScreen | |
GuiDupesFound | |
GuiIngameModOptions | |
GuiModList | |
GuiModOptionList | |
GuiModsMissing | |
GuiModsMissingForServer | |
GuiNotification | |
GuiOldSaveLoadConfirm | |
GuiScrollingList | |
GuiSlotModList | |
GuiSortingProblem | |
GuiWrongMinecraft | |
IModGuiFactory.RuntimeOptionCategoryElement |
Represents an option category and entry in the runtime gui options list.
|
SplashProgress | Deprecated
not a stable API, will break, don't use this yet
|
Exception | Description |
---|---|
CustomModLoadingErrorDisplayException |
If a mod throws this exception during loading, it will be called back to render
the error screen through the methods below.
|