public class ClientRegistry
extends java.lang.Object
| Constructor and Description | 
|---|
ClientRegistry()  | 
| Modifier and Type | Method and Description | 
|---|---|
static <T extends TileEntity> | 
bindTileEntitySpecialRenderer(java.lang.Class<T> tileEntityClass,
                             TileEntitySpecialRenderer<? super T> specialRenderer)  | 
static ResourceLocation | 
getEntityShader(java.lang.Class<? extends Entity> entityClass)  | 
static void | 
registerEntityShader(java.lang.Class<? extends Entity> entityClass,
                    ResourceLocation shader)
Register a shader for an entity. 
 | 
static void | 
registerKeyBinding(KeyBinding key)  | 
static <T extends TileEntity> | 
registerTileEntity(java.lang.Class<T> tileEntityClass,
                  java.lang.String id,
                  TileEntitySpecialRenderer<? super T> specialRenderer)
Utility method for registering a tile entity and it's renderer at once - generally you should register them separately 
 | 
public static <T extends TileEntity> void registerTileEntity(java.lang.Class<T> tileEntityClass, java.lang.String id, TileEntitySpecialRenderer<? super T> specialRenderer)
tileEntityClass - id - specialRenderer - public static <T extends TileEntity> void bindTileEntitySpecialRenderer(java.lang.Class<T> tileEntityClass, TileEntitySpecialRenderer<? super T> specialRenderer)
public static void registerKeyBinding(KeyBinding key)
public static void registerEntityShader(java.lang.Class<? extends Entity> entityClass, ResourceLocation shader)
entityClass - shader - public static ResourceLocation getEntityShader(java.lang.Class<? extends Entity> entityClass)