| Class | Description |
|---|---|
| EntityEvent |
EntityEvent is fired when an event involving any Entity occurs.
|
| EntityEvent.CanUpdate |
CanUpdate is fired when an Entity is being created.
|
| EntityEvent.EnteringChunk |
EnteringChunk is fired when an Entity enters a chunk.
|
| EntityEvent.EntityConstructing |
EntityConstructing is fired when an Entity is being created.
|
| EntityJoinWorldEvent |
EntityJoinWorldEvent is fired when an Entity joins the world.
|
| EntityMobGriefingEvent |
EntityMobGriefingEvent is fired when mob griefing is about to occur and allows an event listener to specify whether it should or not.
|
| EntityMountEvent |
This event gets fired whenever a entity mounts/dismounts another entity.
|
| EntityStruckByLightningEvent |
EntityStruckByLightningEvent is fired when an Entity is about to be struck by lightening.
|
| EntityTravelToDimensionEvent |
EntityTravelToDimensionEvent is fired before an Entity travels to a dimension.
|
| PlaySoundAtEntityEvent |
PlaySoundAtEntityEvent is fired a sound is to be played at an Entity
This event is fired whenever a sound is set to be played at an Entity such as in EntityPlayerSP.playSound(SoundEvent, float, float) and World.playSound(EntityPlayer, double, double, double, SoundEvent, SoundCategory, float, float). |
| ProjectileImpactEvent |
This event is fired when a projectile entity impacts something.
|
| ProjectileImpactEvent.Arrow | |
| ProjectileImpactEvent.Fireball | |
| ProjectileImpactEvent.Throwable | |
| ThrowableImpactEvent | Deprecated |