public class LivingEntityUseItemEvent extends LivingEvent
| Modifier and Type | Class and Description | 
|---|---|
static class  | 
LivingEntityUseItemEvent.Finish
Fired after an item has fully finished being used. 
 | 
static class  | 
LivingEntityUseItemEvent.Start
Fired when a player starts 'using' an item, typically when they hold right mouse. 
 | 
static class  | 
LivingEntityUseItemEvent.Stop
Fired when a player stops using an item without the use duration timing out. 
 | 
static class  | 
LivingEntityUseItemEvent.Tick
Fired every tick that a player is 'using' an item, see  
LivingEntityUseItemEvent.Start for info. | 
LivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructingEvent.HasResult, Event.Result| Modifier and Type | Method and Description | 
|---|---|
int | 
getDuration()  | 
ItemStack | 
getItem()  | 
void | 
setDuration(int duration)  | 
getEntityLivinggetEntitygetListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic ItemStack getItem()
public int getDuration()
public void setDuration(int duration)