public class GameRuleChangeEvent extends Event
CommandGameRule.notifyGameRuleChange(GameRules, String, MinecraftServer).
 This allows updating clients with the effects of server rule changes.Event.HasResult, Event.Result| Constructor and Description | 
|---|
GameRuleChangeEvent(GameRules rules,
                   java.lang.String ruleName,
                   MinecraftServer server)  | 
| Modifier and Type | Method and Description | 
|---|---|
java.lang.String | 
getRuleName()  | 
GameRules | 
getRules()  | 
MinecraftServer | 
getServer()  | 
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic GameRuleChangeEvent(GameRules rules, java.lang.String ruleName, MinecraftServer server)
public GameRules getRules()
public java.lang.String getRuleName()
public MinecraftServer getServer()