public static final class ModelLoader.White extends TextureAtlasSprite
| Modifier and Type | Field and Description | 
|---|---|
static ModelLoader.White | 
INSTANCE  | 
static ResourceLocation | 
LOCATION  | 
frameCounter, framesTextureData, height, interpolatedFrameData, originX, originY, rotated, tickCounter, width| Modifier and Type | Method and Description | 
|---|---|
boolean | 
hasCustomLoader(IResourceManager manager,
               ResourceLocation location)
The result of this function determines is the below 'load' function is called, and the
 default vanilla loading code is bypassed completely. 
 | 
boolean | 
load(IResourceManager manager,
    ResourceLocation location,
    java.util.function.Function<ResourceLocation,TextureAtlasSprite> textureGetter)
Load the specified resource as this sprite's data. 
 | 
void | 
register(TextureMap map)  | 
clearFramesTextureData, copyFrom, generateMipmaps, getDependencies, getFrameCount, getFrameTextureData, getIconHeight, getIconName, getIconWidth, getInterpolatedU, getInterpolatedV, getMaxU, getMaxV, getMinU, getMinV, getOriginX, getOriginY, getUnInterpolatedU, getUnInterpolatedV, hasAnimationMetadata, initSprite, loadSprite, loadSpriteFrames, makeAtlasSprite, setFramesTextureData, setIconHeight, setIconWidth, toString, updateAnimationpublic static final ResourceLocation LOCATION
public static final ModelLoader.White INSTANCE
public boolean hasCustomLoader(IResourceManager manager, ResourceLocation location)
TextureAtlasSpritehasCustomLoader in class TextureAtlasSpritemanager - Main resource managerlocation - File resource locationpublic boolean load(IResourceManager manager, ResourceLocation location, java.util.function.Function<ResourceLocation,TextureAtlasSprite> textureGetter)
TextureAtlasSpriteload in class TextureAtlasSpritemanager - Main resource managerlocation - File resource locationtextureGetter - accessor for dependencies. All of them will be loaded before this onepublic void register(TextureMap map)