| Modifier and Type | Class and Description | 
|---|---|
static class  | 
ModelDynBucket.LoaderDynBucket  | 
| Modifier and Type | Field and Description | 
|---|---|
static ModelResourceLocation | 
LOCATION  | 
static IModel | 
MODEL  | 
| Constructor and Description | 
|---|
ModelDynBucket()  | 
ModelDynBucket(ResourceLocation baseLocation,
              ResourceLocation liquidLocation,
              ResourceLocation coverLocation,
              Fluid fluid,
              boolean flipGas)
 | 
ModelDynBucket(ResourceLocation baseLocation,
              ResourceLocation liquidLocation,
              ResourceLocation coverLocation,
              Fluid fluid,
              boolean flipGas,
              boolean tint)  | 
| Modifier and Type | Method and Description | 
|---|---|
IBakedModel | 
bake(IModelState state,
    VertexFormat format,
    java.util.function.Function<ResourceLocation,TextureAtlasSprite> bakedTextureGetter)  | 
java.util.Collection<ResourceLocation> | 
getTextures()  | 
ModelDynBucket | 
process(<any> customData)
Sets the fluid in the model. 
 | 
ModelDynBucket | 
retexture(<any> textures)
Allows to use different textures for the model. 
 | 
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitasVanillaModel, getClip, getDefaultState, getDependencies, gui3d, smoothLighting, uvlockpublic static final ModelResourceLocation LOCATION
public static final IModel MODEL
public ModelDynBucket()
@Deprecated public ModelDynBucket(ResourceLocation baseLocation, ResourceLocation liquidLocation, ResourceLocation coverLocation, Fluid fluid, boolean flipGas)
public ModelDynBucket(ResourceLocation baseLocation, ResourceLocation liquidLocation, ResourceLocation coverLocation, Fluid fluid, boolean flipGas, boolean tint)
public java.util.Collection<ResourceLocation> getTextures()
getTextures in interface IModelpublic IBakedModel bake(IModelState state, VertexFormat format, java.util.function.Function<ResourceLocation,TextureAtlasSprite> bakedTextureGetter)
public ModelDynBucket process(<any> customData)
public ModelDynBucket retexture(<any> textures)