public static class StructureVillagePieces.House2 extends StructureVillagePieces.Village
StructureComponent.BlockSelectoraverageGroundLvl, isZombieInfested, startPiece, structureTypeboundingBox, componentType| Constructor and Description | 
|---|
House2()  | 
House2(StructureVillagePieces.Start start,
      int type,
      java.util.Random rand,
      StructureBoundingBox p_i45563_4_,
      EnumFacing facing)  | 
| Modifier and Type | Method and Description | 
|---|---|
boolean | 
addComponentParts(World worldIn,
                 java.util.Random randomIn,
                 StructureBoundingBox structureBoundingBoxIn)  | 
protected int | 
chooseProfession(int villagersSpawnedIn,
                int currentVillagerProfession)  | 
static StructureVillagePieces.House2 | 
createPiece(StructureVillagePieces.Start start,
           java.util.List<StructureComponent> p_175855_1_,
           java.util.Random rand,
           int p_175855_3_,
           int p_175855_4_,
           int p_175855_5_,
           EnumFacing facing,
           int p_175855_7_)  | 
protected void | 
readStructureFromNBT(NBTTagCompound tagCompound,
                    TemplateManager p_143011_2_)  | 
protected void | 
writeStructureToNBT(NBTTagCompound tagCompound)  | 
biomeDoor, canVillageGoDeeper, chooseForgeProfession, createVillageDoor, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, placeTorch, replaceAirAndLiquidDownwards, setStructureType, spawnVillagersbuildComponent, clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, generateChest, generateChest, generateDoor, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setBlockState, setCoordBaseModepublic House2()
public House2(StructureVillagePieces.Start start, int type, java.util.Random rand, StructureBoundingBox p_i45563_4_, EnumFacing facing)
public static StructureVillagePieces.House2 createPiece(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175855_1_, java.util.Random rand, int p_175855_3_, int p_175855_4_, int p_175855_5_, EnumFacing facing, int p_175855_7_)
protected void writeStructureToNBT(NBTTagCompound tagCompound)
writeStructureToNBT in class StructureVillagePieces.Villageprotected void readStructureFromNBT(NBTTagCompound tagCompound, TemplateManager p_143011_2_)
readStructureFromNBT in class StructureVillagePieces.Villagepublic boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts in class StructureComponentprotected int chooseProfession(int villagersSpawnedIn,
                               int currentVillagerProfession)
chooseProfession in class StructureVillagePieces.Village