public static class ComponentScatteredFeaturePieces.SwampHut extends StructureComponent
StructureComponent.BlockSelector| Modifier and Type | Field and Description | 
|---|---|
protected int | 
depth  | 
protected int | 
height  | 
protected int | 
horizontalPos  | 
protected int | 
width  | 
boundingBox, componentType| Constructor and Description | 
|---|
SwampHut()  | 
SwampHut(java.util.Random p_i2066_1_,
        int p_i2066_2_,
        int p_i2066_3_)  | 
| Modifier and Type | Method and Description | 
|---|---|
boolean | 
addComponentParts(World worldIn,
                 java.util.Random randomIn,
                 StructureBoundingBox structureBoundingBoxIn)  | 
protected boolean | 
offsetToAverageGroundLevel(World worldIn,
                          StructureBoundingBox structurebb,
                          int yOffset)  | 
protected void | 
readStructureFromNBT(NBTTagCompound tagCompound,
                    TemplateManager p_143011_2_)  | 
protected void | 
writeStructureToNBT(NBTTagCompound tagCompound)  | 
buildComponent, clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, generateChest, generateChest, generateDoor, generateMaybeBox, getBlockStateFromPos, getBoundingBox, getComponentType, getCoordBaseMode, getSkyBrightness, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, replaceAirAndLiquidDownwards, setBlockState, setCoordBaseModeprotected int width
protected int height
protected int depth
protected int horizontalPos
public SwampHut()
public SwampHut(java.util.Random p_i2066_1_,
                int p_i2066_2_,
                int p_i2066_3_)
protected void writeStructureToNBT(NBTTagCompound tagCompound)
protected void readStructureFromNBT(NBTTagCompound tagCompound, TemplateManager p_143011_2_)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts in class StructureComponentprotected boolean offsetToAverageGroundLevel(World worldIn, StructureBoundingBox structurebb, int yOffset)