public class NetworkSystem
extends java.lang.Object
| Modifier and Type | Field and Description | 
|---|---|
boolean | 
isAlive  | 
static LazyLoadBase<EpollEventLoopGroup> | 
SERVER_EPOLL_EVENTLOOP  | 
static LazyLoadBase<LocalEventLoopGroup> | 
SERVER_LOCAL_EVENTLOOP  | 
static LazyLoadBase<NioEventLoopGroup> | 
SERVER_NIO_EVENTLOOP  | 
| Constructor and Description | 
|---|
NetworkSystem(MinecraftServer server)  | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
addLanEndpoint(java.net.InetAddress address,
              int port)  | 
java.net.SocketAddress | 
addLocalEndpoint()  | 
MinecraftServer | 
getServer()  | 
void | 
networkTick()  | 
void | 
terminateEndpoints()  | 
public static final LazyLoadBase<NioEventLoopGroup> SERVER_NIO_EVENTLOOP
public static final LazyLoadBase<EpollEventLoopGroup> SERVER_EPOLL_EVENTLOOP
public static final LazyLoadBase<LocalEventLoopGroup> SERVER_LOCAL_EVENTLOOP
public volatile boolean isAlive
public NetworkSystem(MinecraftServer server)
public void addLanEndpoint(java.net.InetAddress address,
                           int port)
                    throws java.io.IOException
java.io.IOExceptionpublic java.net.SocketAddress addLocalEndpoint()
public void terminateEndpoints()
public void networkTick()
public MinecraftServer getServer()