public class LayerBipedArmor extends LayerArmorBase<ModelBiped>
ENCHANTED_ITEM_GLINT_RES, modelArmor, modelLeggings| Constructor and Description | 
|---|
LayerBipedArmor(RenderLivingBase<?> rendererIn)  | 
| Modifier and Type | Method and Description | 
|---|---|
protected ModelBiped | 
getArmorModelHook(EntityLivingBase entity,
                 ItemStack itemStack,
                 EntityEquipmentSlot slot,
                 ModelBiped model)
Hook to allow item-sensitive armor model. for LayerBipedArmor. 
 | 
protected void | 
initArmor()  | 
protected void | 
setModelSlotVisible(ModelBiped p_188359_1_,
                   EntityEquipmentSlot slotIn)  | 
protected void | 
setModelVisible(ModelBiped model)  | 
doRenderLayer, getArmorResource, getModelFromSlot, renderEnchantedGlint, shouldCombineTexturespublic LayerBipedArmor(RenderLivingBase<?> rendererIn)
protected void initArmor()
initArmor in class LayerArmorBase<ModelBiped>protected void setModelSlotVisible(ModelBiped p_188359_1_, EntityEquipmentSlot slotIn)
setModelSlotVisible in class LayerArmorBase<ModelBiped>protected void setModelVisible(ModelBiped model)
protected ModelBiped getArmorModelHook(EntityLivingBase entity, ItemStack itemStack, EntityEquipmentSlot slot, ModelBiped model)
LayerArmorBasegetArmorModelHook in class LayerArmorBase<ModelBiped>