public class RenderZombie extends RenderBiped<EntityZombie>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
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RenderZombie(RenderManager renderManagerIn)  | 
| Modifier and Type | Method and Description | 
|---|---|
protected ResourceLocation | 
getEntityTexture(EntityZombie entity)  | 
transformHeldFull3DItemLayercanRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderZombie(RenderManager renderManagerIn)
protected ResourceLocation getEntityTexture(EntityZombie entity)
getEntityTexture in class RenderBiped<EntityZombie>