public class RenderWitch extends RenderLiving<EntityWitch>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
RenderWitch(RenderManager renderManagerIn)  | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
doRender(EntityWitch entity,
        double x,
        double y,
        double z,
        float entityYaw,
        float partialTicks)  | 
protected ResourceLocation | 
getEntityTexture(EntityWitch entity)  | 
ModelWitch | 
getMainModel()  | 
protected void | 
preRenderCallback(EntityWitch entitylivingbaseIn,
                 float partialTickTime)  | 
void | 
transformHeldFull3DItemLayer()  | 
canRenderName, renderLeash, setLightmap, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderWitch(RenderManager renderManagerIn)
public ModelWitch getMainModel()
getMainModel in class RenderLivingBase<EntityWitch>public void doRender(EntityWitch entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class RenderLiving<EntityWitch>protected ResourceLocation getEntityTexture(EntityWitch entity)
getEntityTexture in class Render<EntityWitch>public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer in class RenderLivingBase<EntityWitch>protected void preRenderCallback(EntityWitch entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<EntityWitch>