public class RenderPlayer extends RenderLivingBase<AbstractClientPlayer>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
RenderPlayer(RenderManager renderManager)  | 
RenderPlayer(RenderManager renderManager,
            boolean useSmallArms)  | 
| Modifier and Type | Method and Description | 
|---|---|
protected void | 
applyRotations(AbstractClientPlayer entityLiving,
              float p_77043_2_,
              float rotationYaw,
              float partialTicks)  | 
void | 
doRender(AbstractClientPlayer entity,
        double x,
        double y,
        double z,
        float entityYaw,
        float partialTicks)  | 
ResourceLocation | 
getEntityTexture(AbstractClientPlayer entity)  | 
ModelPlayer | 
getMainModel()  | 
protected void | 
preRenderCallback(AbstractClientPlayer entitylivingbaseIn,
                 float partialTickTime)  | 
protected void | 
renderEntityName(AbstractClientPlayer entityIn,
                double x,
                double y,
                double z,
                java.lang.String name,
                double distanceSq)  | 
void | 
renderLeftArm(AbstractClientPlayer clientPlayer)  | 
protected void | 
renderLivingAt(AbstractClientPlayer entityLivingBaseIn,
              double x,
              double y,
              double z)  | 
void | 
renderRightArm(AbstractClientPlayer clientPlayer)  | 
void | 
transformHeldFull3DItemLayer()  | 
addLayer, canRenderName, getColorMultiplier, getDeathMaxRotation, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, renderLayers, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines, shouldRenderpublic RenderPlayer(RenderManager renderManager)
public RenderPlayer(RenderManager renderManager, boolean useSmallArms)
public ModelPlayer getMainModel()
getMainModel in class RenderLivingBase<AbstractClientPlayer>public void doRender(AbstractClientPlayer entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class RenderLivingBase<AbstractClientPlayer>public ResourceLocation getEntityTexture(AbstractClientPlayer entity)
getEntityTexture in class Render<AbstractClientPlayer>public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer in class RenderLivingBase<AbstractClientPlayer>protected void preRenderCallback(AbstractClientPlayer entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<AbstractClientPlayer>protected void renderEntityName(AbstractClientPlayer entityIn, double x, double y, double z, java.lang.String name, double distanceSq)
renderEntityName in class Render<AbstractClientPlayer>public void renderRightArm(AbstractClientPlayer clientPlayer)
public void renderLeftArm(AbstractClientPlayer clientPlayer)
protected void renderLivingAt(AbstractClientPlayer entityLivingBaseIn, double x, double y, double z)
renderLivingAt in class RenderLivingBase<AbstractClientPlayer>protected void applyRotations(AbstractClientPlayer entityLiving, float p_77043_2_, float rotationYaw, float partialTicks)
applyRotations in class RenderLivingBase<AbstractClientPlayer>