public class RenderGuardian extends RenderLiving<EntityGuardian>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
RenderGuardian(RenderManager renderManagerIn)  | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
doRender(EntityGuardian entity,
        double x,
        double y,
        double z,
        float entityYaw,
        float partialTicks)  | 
protected ResourceLocation | 
getEntityTexture(EntityGuardian entity)  | 
boolean | 
shouldRender(EntityGuardian livingEntity,
            ICamera camera,
            double camX,
            double camY,
            double camZ)  | 
canRenderName, renderLeash, setLightmapaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderGuardian(RenderManager renderManagerIn)
public boolean shouldRender(EntityGuardian livingEntity, ICamera camera, double camX, double camY, double camZ)
shouldRender in class RenderLiving<EntityGuardian>public void doRender(EntityGuardian entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class RenderLiving<EntityGuardian>protected ResourceLocation getEntityTexture(EntityGuardian entity)
getEntityTexture in class Render<EntityGuardian>