public class RenderBat extends RenderLiving<EntityBat>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
RenderBat(RenderManager renderManagerIn)  | 
| Modifier and Type | Method and Description | 
|---|---|
protected void | 
applyRotations(EntityBat entityLiving,
              float p_77043_2_,
              float rotationYaw,
              float partialTicks)  | 
protected ResourceLocation | 
getEntityTexture(EntityBat entity)  | 
protected void | 
preRenderCallback(EntityBat entitylivingbaseIn,
                 float partialTickTime)  | 
canRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderBat(RenderManager renderManagerIn)
protected ResourceLocation getEntityTexture(EntityBat entity)
getEntityTexture in class Render<EntityBat>protected void preRenderCallback(EntityBat entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<EntityBat>protected void applyRotations(EntityBat entityLiving, float p_77043_2_, float rotationYaw, float partialTicks)
applyRotations in class RenderLivingBase<EntityBat>