public class RenderArmorStand extends RenderLivingBase<EntityArmorStand>
| Modifier and Type | Field and Description | 
|---|---|
static ResourceLocation | 
TEXTURE_ARMOR_STAND  | 
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
RenderArmorStand(RenderManager manager)  | 
| Modifier and Type | Method and Description | 
|---|---|
protected void | 
applyRotations(EntityArmorStand entityLiving,
              float p_77043_2_,
              float rotationYaw,
              float partialTicks)  | 
protected boolean | 
canRenderName(EntityArmorStand entity)  | 
void | 
doRender(EntityArmorStand entity,
        double x,
        double y,
        double z,
        float entityYaw,
        float partialTicks)  | 
protected ResourceLocation | 
getEntityTexture(EntityArmorStand entity)  | 
ModelArmorStand | 
getMainModel()  | 
addLayer, getColorMultiplier, getDeathMaxRotation, getSwingProgress, handleRotationFloat, interpolateRotation, isVisible, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines, shouldRenderpublic static final ResourceLocation TEXTURE_ARMOR_STAND
public RenderArmorStand(RenderManager manager)
protected ResourceLocation getEntityTexture(EntityArmorStand entity)
getEntityTexture in class Render<EntityArmorStand>public ModelArmorStand getMainModel()
getMainModel in class RenderLivingBase<EntityArmorStand>protected void applyRotations(EntityArmorStand entityLiving, float p_77043_2_, float rotationYaw, float partialTicks)
applyRotations in class RenderLivingBase<EntityArmorStand>protected boolean canRenderName(EntityArmorStand entity)
canRenderName in class RenderLivingBase<EntityArmorStand>public void doRender(EntityArmorStand entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class RenderLivingBase<EntityArmorStand>