public class ItemRenderer
extends java.lang.Object
| Constructor and Description | 
|---|
ItemRenderer(Minecraft mcIn)  | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
renderItem(EntityLivingBase entityIn,
          ItemStack heldStack,
          ItemCameraTransforms.TransformType transform)  | 
void | 
renderItemInFirstPerson(AbstractClientPlayer player,
                       float p_187457_2_,
                       float p_187457_3_,
                       EnumHand hand,
                       float p_187457_5_,
                       ItemStack stack,
                       float p_187457_7_)  | 
void | 
renderItemInFirstPerson(float partialTicks)  | 
void | 
renderItemSide(EntityLivingBase entitylivingbaseIn,
              ItemStack heldStack,
              ItemCameraTransforms.TransformType transform,
              boolean leftHanded)  | 
void | 
renderOverlays(float partialTicks)  | 
void | 
resetEquippedProgress(EnumHand hand)  | 
void | 
updateEquippedItem()  | 
public ItemRenderer(Minecraft mcIn)
public void renderItem(EntityLivingBase entityIn, ItemStack heldStack, ItemCameraTransforms.TransformType transform)
public void renderItemSide(EntityLivingBase entitylivingbaseIn, ItemStack heldStack, ItemCameraTransforms.TransformType transform, boolean leftHanded)
public void renderItemInFirstPerson(float partialTicks)
public void renderItemInFirstPerson(AbstractClientPlayer player, float p_187457_2_, float p_187457_3_, EnumHand hand, float p_187457_5_, ItemStack stack, float p_187457_7_)
public void renderOverlays(float partialTicks)
public void updateEquippedItem()
public void resetEquippedProgress(EnumHand hand)