public static class PlayerEvent.PlayerRespawnEvent extends PlayerEvent
PlayerEvent.ItemCraftedEvent, PlayerEvent.ItemPickupEvent, PlayerEvent.ItemSmeltedEvent, PlayerEvent.PlayerChangedDimensionEvent, PlayerEvent.PlayerLoggedInEvent, PlayerEvent.PlayerLoggedOutEvent, PlayerEvent.PlayerRespawnEvent
Event.HasResult, Event.Result
player
Constructor and Description |
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PlayerRespawnEvent(EntityPlayer player,
boolean endConquered) |
Modifier and Type | Method and Description |
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boolean |
isEndConquered()
Did this respawn event come from the player conquering the end?
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getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public PlayerRespawnEvent(EntityPlayer player, boolean endConquered)