public class BlockLiquidWrapper extends java.lang.Object implements IFluidHandler
ItemBucket.onItemRightClick(World, EntityPlayer, EnumHand)
Modifier and Type | Field and Description |
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protected BlockLiquid |
blockLiquid |
protected BlockPos |
blockPos |
protected World |
world |
Constructor and Description |
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BlockLiquidWrapper(BlockLiquid blockLiquid,
World world,
BlockPos blockPos) |
Modifier and Type | Method and Description |
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FluidStack |
drain(FluidStack resource,
boolean doDrain)
Drains fluid out of internal tanks, distribution is left entirely to the IFluidHandler.
|
FluidStack |
drain(int maxDrain,
boolean doDrain)
Drains fluid out of internal tanks, distribution is left entirely to the IFluidHandler.
|
int |
fill(FluidStack resource,
boolean doFill)
Fills fluid into internal tanks, distribution is left entirely to the IFluidHandler.
|
IFluidTankProperties[] |
getTankProperties()
Returns an array of objects which represent the internal tanks.
|
protected final BlockLiquid blockLiquid
protected final World world
protected final BlockPos blockPos
public BlockLiquidWrapper(BlockLiquid blockLiquid, World world, BlockPos blockPos)
public IFluidTankProperties[] getTankProperties()
IFluidHandler
getTankProperties
in interface IFluidHandler
public int fill(FluidStack resource, boolean doFill)
IFluidHandler
fill
in interface IFluidHandler
resource
- FluidStack representing the Fluid and maximum amount of fluid to be filled.doFill
- If false, fill will only be simulated.@Nullable public FluidStack drain(FluidStack resource, boolean doDrain)
IFluidHandler
drain
in interface IFluidHandler
resource
- FluidStack representing the Fluid and maximum amount of fluid to be drained.doDrain
- If false, drain will only be simulated.@Nullable public FluidStack drain(int maxDrain, boolean doDrain)
IFluidHandler
drain
in interface IFluidHandler
maxDrain
- Maximum amount of fluid to drain.doDrain
- If false, drain will only be simulated.